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Group Info

Group dedicated to fractal art created with the Mandelbulb 3D, Mandelbulber and Fragmentarium programs.
Please submit new pieces to the 'Mandelbulb 2014', 'Animations' or 'Tutorials and Resources' folders, as appropriate.
Please remember to submit only your VERY BEST work to the 'Featured' folder; submitted pieces should be of high render quality - no noise or 'jaggies',
and should display some creatively innovative aspect. :nod:
No correspondence will be entered into for declined pieces.
Group
Founded 4 Years ago
Mar 9, 2011

Location
Global

Group Focus
Art Creation

Media Type
3D Fractal Art

516 Members
572 Watchers
59,419 Pageviews
Daily Pageviews
Hey guys! :wave:

Further to my last journal entry about the release of the alpha version of Mandelbulber;
I'm happy to announce that the finished version - v2.02 - of this superb 3D Fractal renderer is now available for free download!
:w00t:
Get it from: sourceforge.net/projects/mande…

Mandelbulbers' creator Krzysztof Marczak, has the following to say about its features:

"This is first release of Mandelbulber v2. The program was rewritten from scratch to have a nicer Qt based user interface. I hope you like it.

What is new compared with the old Mandelbulber?

- user interface is based on Qt 5 environment (before was GTK2+)

- instead of separate windows, there is big main window with all functions grouped in moveable and detachable docks (View/Save window state stores favorite window configuration)

- most edit fields have sliders to set value by mouse. Edit fields where range of value is very high, have a slider with logarithmic scale.

- new camera-target functionality and navigator. It is now possible to move/rotate camera and target separately.  

- new and more efficient algorithm for image refreshing. Now there is no need to wait until first percent of image is already rendered. New refreshing method is more intelligent and for instant is able to refresh SSAO effect for only latest rendered lines of image

- textures (for background, environment mapping....) has previews

- new setting file format. I know that you will blame me, but in next version will be import function for old Mandelbulber settings (in 95% should be possible to convert)

- every edit field shows tooltip with default value and parameter name which is the same in setting files

- every parameter which is not default is bold
- every edit field in context menu has reset to default function
- new 3D cursor shows coordinates and distance from camera and actual function
- for hybrid fractals there is separate tab to set parameters for each formula
- thumbnails for settings preview are cached

What is still missing compared with old Mandelbulber?

- animation editor
- rendering via network
- OpenCL support
- some fractal formulas


:wow:*****What is new in Mandelbulber v2.02?

- added importing of settings from old Mandelbulber (v1.21). It works in 95% cases.
- added 'legacy_coordinate_system' parameter to provide compatibility with old coordinate system (upside down)
- added primitive objects: box, sphere, plane, cylinder, torus, circle, rectangle, water. There is no limit for number of objects. All objects can be rotated around 3 axes and placed using mouse pointer
- added 'repeat' operator for all primitive objects and fractal
- added setting for position and rotation of the fractal
- added example setting files and 'Load example...' option
- added example textures to the package (for background, environment mapping and light maps for ambient occlusion effect)
- added crossplatform consistent random number generator based on the gsl library. See the README for new dependencies. This solution guarantee the same results under Linux and Windows (e.g. the same color palette)
- fixed bug: 'fractal_constant_factor' parameter was ignored
- fixed bug: glow effect used wrong color
- fixed bug: there was error in calculation of equirectangular projection
- fixed bug: corrected and updated list of required system packages
- fixed bug: there was wrong calculation of distance if "Iteration threshold mode" was enabled.
- fixed bug: preview was displayed even if settings weren't loaded successfully*****:w00t:


Further interesting ideas which are possible with new application framework:

- in animation editor will be possible to set different interpolation for each parameter and to change value of selected parameters for every keyframe by one click
- visual spline tangent editor for parameter interpolation
- export/import animation to/from csv file
- automatic animation of selected parameters with sound (frequency bands)"

A whole lot of changes there then, and with still more to come! :nod:


Now on a slightly sadder note; regarding our cherished Mandelbulb 3D, its creator Jens 'Jesse' Dierks has formally announced on FractalForums that he has officially ceased development of the program.
:crying:
However, on the brighter side, he has also stated that he will release the Delphi source code on application to FF's chief administrator cKleinhuis. So if anyone out there feels they have the skill and determination to take the program further, read the thread at:
www.fractalforums.com/mandelbu…
Given the the right hands at the wheel, we could yet see this wonderful, ground-breaking program go further....64bit anyone? ;)

That's all the noo folks....:D
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Comments


Add a Comment:
 
:iconpayamtavakoli:
PayamTavakoli Featured By Owner 7 hours ago   Artist
So Much appreciated for accepting my request :)
Reply
:iconmarkjaybee:
MarkJayBee Featured By Owner 6 hours ago  Professional General Artist
You are very welcome Payam, I am sure you will find your way around the group in no time! :nod: :wave:
Reply
:iconpayamtavakoli:
PayamTavakoli Featured By Owner 4 hours ago   Artist
Thanks Mark and sorry for my mistake to add my first work to Mandelbulb 2014 :(
I removed that , but when I try to add this in the Future folder I take a massage:
1 deviations every 7 days ! It seems I have to wait a week!! ??
Reply
:iconvirginia-fred:
Virginia-Fred Featured By Owner Dec 1, 2014   Digital Artist
Thank you for accepting my request to join, I am just beginning to learn and understand the MDB program...sooo yea I will do my best not to put anything in the wrong folders Wink/Razz 
Reply
:iconmarkjaybee:
MarkJayBee Featured By Owner Dec 2, 2014  Professional General Artist
You're very welcome Gina - plenty of food for thought in the 'Tutorials and Resources' folder! :nod: Enjoy! :D
Reply
:iconbrianosaka:
brianosaka Featured By Owner Oct 3, 2014  Professional Artist
thx v. much for the image request! Love 
Reply
:iconmarkjaybee:
MarkJayBee Featured By Owner Oct 3, 2014  Professional General Artist
You're most welcome Brian - nice render! :thumbsup::nod:
Reply
:iconbluartdesign2012:
bluartdesign2012 Featured By Owner Oct 1, 2014
thank,s for accepting me in the group. as i am just a beginer in mb3d i would like to know how to avoid or fix jaggies and noise or fractal dust.
Reply
:iconmarkjaybee:
MarkJayBee Featured By Owner Edited Oct 2, 2014  Professional General Artist
Hi, you're very welcome to the group! :thumbsup:
I'm afraid there just isn't room to give you a run-down on noise control in M3D here, as the required settings will vary depending on the formula combos you are using.
Have a look at Hal Tenny's tut though: fav.me/d744pg4
He does address some settings for controlling image quality in it. 
As a rule, the larger your final render, the less apparent the 'jaggies' will be. Personally I render at 4000x2000px - I happen to prefer the 2:1 format, but keeping the longest dimension above 2-3000px will usually diminish the visibility of stepping in your final renders.
Hope this helps? :O_o:
Mark.
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:iconbluartdesign2012:
bluartdesign2012 Featured By Owner Oct 2, 2014
thank,s for the cue,hope i will be able  to find out
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