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Hi there folks!
I'm very pleased to announce that the latest version of Mandelbulb 3D - v1.91 - has been released by Andreas - AKA Thargor6.
You can download 'Mandelbulb3Dv191.zip' for free from: www.fractalforums.com/index.ph…
The big news of course - and this is something I know lots of users have been asking for - is the addition of what Andreas has termed the 'BulbTracer'. This will allow the creation of exportable 3D meshes directly from M3D!
Here's Andreas' own rundown of the new feature:
"Here is the new MB3D release with the first version of a new module called "BulbTracer" to easily create meshes from within MB3D.
Its supports the complete workflow of creating, smoothing and previewing the meshes, so no additional software is required.
It works fully multi-threaded, so it is fast, too.
Hints:
- to get started just press the "BTracer"-button to open the new module and press the
"Import parameters"-button to import the current fractal
- the sizing/positioning works the same way as in the VoxelStack-module, also
the preview works very similar, but there are 2 new size settings for faster display
- to get started quickly hust hit the "Generate Mesh"-button and watch what happens.
You should get a small preview window showing the mesh if all worked right.
If not, there is probably some problem with the OpenGL-display. In this rare case
you can still create the meshes, but not preview them from within MB3D. You may use MeshLab instead.
- Level of detail: Increase the "volumetric resolution" setting. Usually a value of 100...200 is a good start,
and can 200...300 gives good results. The higher the value, the more detail, but also the more
vertices and faces are generated, leading to larger files and more consumption of memory.
- Smoothing: There are two different smoothing options:
- oversampling: smoothes the mesh during creation and leads to increased creation time
- Taubin-smooth: post-processing, usually very fast
It depends on the fractal which works the best, some fractals work best with a combination
of both.
- Cancelling: you can cancel the mesh generation at any time and preview the changes
which were made so far. This is the default behaviour. If you want just cancel,
you can change this behaviour by chosing the option "Cancel immediately" from within
the "Cancel type"-listbox.
- Saving: Usually also saving is very fast and is done automatically. But if you want to try out many settings,
you may want to turn saving temporary off. In this case, just choose "Dont save, only preview" from
the "Save type"-listbox
- Have fun!"
I'm having a good old rummage around the new prog now! So get downloading, and I look forward to seeing what amazing creations you guys come up with in the coming weeks....
I'm very pleased to announce that the latest version of Mandelbulb 3D - v1.91 - has been released by Andreas - AKA Thargor6.
You can download 'Mandelbulb3Dv191.zip' for free from: www.fractalforums.com/index.ph…
The big news of course - and this is something I know lots of users have been asking for - is the addition of what Andreas has termed the 'BulbTracer'. This will allow the creation of exportable 3D meshes directly from M3D!
Here's Andreas' own rundown of the new feature:
"Here is the new MB3D release with the first version of a new module called "BulbTracer" to easily create meshes from within MB3D.
Its supports the complete workflow of creating, smoothing and previewing the meshes, so no additional software is required.
It works fully multi-threaded, so it is fast, too.
Hints:
- to get started just press the "BTracer"-button to open the new module and press the
"Import parameters"-button to import the current fractal
- the sizing/positioning works the same way as in the VoxelStack-module, also
the preview works very similar, but there are 2 new size settings for faster display
- to get started quickly hust hit the "Generate Mesh"-button and watch what happens.
You should get a small preview window showing the mesh if all worked right.
If not, there is probably some problem with the OpenGL-display. In this rare case
you can still create the meshes, but not preview them from within MB3D. You may use MeshLab instead.
- Level of detail: Increase the "volumetric resolution" setting. Usually a value of 100...200 is a good start,
and can 200...300 gives good results. The higher the value, the more detail, but also the more
vertices and faces are generated, leading to larger files and more consumption of memory.
- Smoothing: There are two different smoothing options:
- oversampling: smoothes the mesh during creation and leads to increased creation time
- Taubin-smooth: post-processing, usually very fast
It depends on the fractal which works the best, some fractals work best with a combination
of both.
- Cancelling: you can cancel the mesh generation at any time and preview the changes
which were made so far. This is the default behaviour. If you want just cancel,
you can change this behaviour by chosing the option "Cancel immediately" from within
the "Cancel type"-listbox.
- Saving: Usually also saving is very fast and is done automatically. But if you want to try out many settings,
you may want to turn saving temporary off. In this case, just choose "Dont save, only preview" from
the "Save type"-listbox
- Have fun!"
I'm having a good old rummage around the new prog now! So get downloading, and I look forward to seeing what amazing creations you guys come up with in the coming weeks....
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New Official Mandelbulb3d Site!
Update from Andreas Maschke (thargor6 (https://www.deviantart.com/thargor6)) today! Here is what he had to say:
"I just finished and published the first version of the new official Mandelbulb3D-site.
It is a subdomain of my main domain, so it uses a fast and secure web space:"
https://mb3d.overwhale.com/
Big thanks to Andreas for continuing to support this amazing program!
-Mark Brady aka Aureliuscat!
MB3D v1.99.7 release with BulbTracer2
Great news from Andreas ~thargor6 (https://www.deviantart.com/thargor6)
Just released MB3D 1.99.7 as a major update.
:thumb816342442:
It comes with BTracer2, a major update to the mesh-generator.
In fact, the module was rewritten, in order to achieve the following goals:
– get much better results
– to be much faster
– (optionally) generate color-information
– make it simpler to use
In short: to make it fun! :D
See the included image “BulbTracer2.jpg” for a visual overview of the changes. Have fun! :thumbsup:
Here is the download link: https://www.deviantart.com/users/outgoing?http://www.andreas-maschke.com/?page_id=5049
If y
MB3D 1.98 release: point-cloud export
News from Andreas;
http://www.andreas-maschke.com/?p=5051
"What’s new:
– Point-Cloud-export in the BulbTracer-module, which is able to generate very nice models in high resolution in a short time,
even with color (which is currently a limited feature).
This mode is now the default mode in the BulbTracer, with a initial volumetric resolution of 256, which is nice to play around,
because it is not too slow, but often creates nice models.
For creating a final mesh, a volumetric resolution of 2560 is not unusual, as the new mode is fast and takes not too much memory.
To use the old way of generating mesh consiting of vertices and f
Mandelbulb 3D ~ Light it up!
This journal is really not so much a tutorial as it is a workflow discussion on final composing and lighting of a Mandelbulb 3D scene. And I realize there will always be a difference of opinion on something being too dark, too bright, too foggy or just too much something in one way or the other. But to me, that's what can make the difference between a regular image, and one that really sets a mood and has more impact than a plain vanilla piece. So below I cover my thought process on a recent image I posted. Maybe this journal will encourage you to look for that little something extra that can make a difference in your final results. For the f
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Great Feature, I work every day and have fun!